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X Plane 10 - de 10x abre uma

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X Plane 10 - de 10x abre uma

Mensagem por rafaelkauling em Dom 15 Mar 2015, 22:47

tenho o pro flight yoke system (pedal manche c thotle e BIP) tudo liga com o inicio do pc
WIN 7 ULTIMATE

config pc:
Intel i5 4690 3.50Ghz 4ª Geração
8GB DR3
HD 1TB
GeForce MSI GTX 970 GAMING 4GB
Gab NZXT S340

OBS: FOI APÓS EU INSTALAR UNS PLUGINS, BIBLIOTECAS E AEROPORTOS DO BRASIL

AutoGate, FlyWithLua PluginAdmin,PythonInterface, XHatSwitch

R2_Library, ff_library_extended_LOD, OpenSceneryX, Ruscenery, world-models


CGH - Aeroporto Intern. Congonhas Brasil V 1.0, CGH - Orthophoto, CGH - OSM Versão 1.0 (DO RICHARD)

E MAIS 3 AEROPORTOS DO BRASIL QUE INSTALEI DEPOIS DE COMEÇAR A FECHAR A TELA NO CARREGAMENTO INICIAL.

log.txt for X-Plane 10.35r1 (64-bit build 103503) compiled on Mar 1 2015 12:44:30
X-Plane started on Sun Mar 15 22:10:05 2015

This log file is generated automatically by Laminar Research applications and contains diagnostics about your graphics hardware, installation, and any error conditions.
If you need to contact tech support or file a bug, please send us this file. NOTE: this file is rewritten every time you start ANY of your X-System applications.

Windows 6.1 (build 7601/2) Service Pack 1
This is a 64-bit version of Windows.
CPU type: 8664
Physical Memory (total for computer): 8469651456
Maximum Virtual Memory (for X-Plane only): 8796092891136
CPU 0: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz Speed (mhz): 3500
CPU 0: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz Speed (mhz): 3500
CPU 0: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz Speed (mhz): 3500
CPU 0: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz Speed (mhz): 3500

X-System folder:'C:\Users/User/Desktop/X-Plane 10/', case sensitive=0

WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_context_flush_control WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_copy_image WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle

OpenGL Vendor : NVIDIA Corporation
OpenGL Render : GeForce GTX 970/PCIe/SSE2
OpenGL Version : 4.5.0 NVIDIA 347.25 (450/0)
OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_NV_internalformat_sample_query GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control

threaded_avail : 1 dis_fog_avail : 1 instance_avail : 1 pbo_avail : 1
aniso_avail : 1 gshader_avail : 1 buniform_avail : 1 shad_lod_avail : 1
gpu_shad4_avail : 1 framebuf_avail : 1 frameblit_avail : 1 drawbuf2_avail : 1
tex_float_avail : 1 packed_stencil : 1 texture_rg : 1 framebuffer_srgb : 1
copy_buf_avail : 1 pinned_avail : 0 timer_avail : 1 sync/fence : 1
max tex units : 32 (32/8)
max iso filtering: 16.000000
max texture size : 16384 (hardware limit)
max point size : 189.875000
idx in vram : 1
GLSL Version :4.50 NVIDIA/450
first-gen shaders: 0
(16/4096/124/192/32/2048/2048)
This video card is: DX10 or 11 - With instancing
CPU count : 4
OpenAL loaded: Resources/dlls/64/openal32.dll
OpenAL devices: OpenAL Soft
Open AL default device:OpenAL Soft
OpenAL vendor : OpenAL Community
OpenAL renderer : OpenAL Soft
OpenAL version : 1.1
OpenAL hardware : OpenAL Soft
OpenAL extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points

Fetching plugins for C:\Users/User/Desktop/X-Plane 10/Resources/plugins

Loaded: C:\Users/User/Desktop/X-Plane 10/Resources/plugins/PluginAdmin/64/win.xpl (xpsdk.examples.pluginadmin).

Loaded: C:\Users/User/Desktop/X-Plane 10/Resources/plugins/XHatSwitch.xpl (strosser.tools.xhatswitch).

Loaded: C:\Users/User/Desktop/X-Plane 10/Resources/plugins/AutoGate/64/win.xpl (Marginal.AutoGate).

FlyWithLua: Your system path is C:\Users\User\Desktop\X-Plane 10\
FlyWithLua: Plugin Dir: C:\Users\User\Desktop\X-Plane 10\Resources\plugins\FlyWithLua
FlyWithLua: Plugin Scripts Dir: C:\Users\User\Desktop\X-Plane 10\Resources\plugins\FlyWithLua\Scripts
Loaded: C:\Users/User/Desktop/X-Plane 10/Resources/plugins/FlyWithLua/64/win.xpl (CarstenLynker.FlyWithLua).

PythonInterfaceVersionNumber = 2.73.06
Loaded: C:\Users/User/Desktop/X-Plane 10/Resources/plugins/PythonInterface/64/win.xpl (sandybarbour.projects.pythoninterface).

Attempting to start XSquawBox Plugin, version XSquawkBox VATSIM 1.2.
XSB: Loading package: C:\Users\User\Desktop\X-Plane 10\Resources\plugins\XSquawkBox\64\..\Resources\CSL/Jets/xsb_aircraft.txt
XSB: Loading package: C:\Users\User\Desktop\X-Plane 10\Resources\plugins\XSquawkBox\64\..\Resources\CSL/Props/xsb_aircraft.txt
Loaded: C:\Users/User/Desktop/X-Plane 10/Resources/plugins/XSquawkBox/64/win.xpl (vatsim.protodev.clients.xsquawkbox).

FlyWithLua V2.2.4.1 succesfully connected to XSquawkBox.
==== CHANGING LANGUAGE TO: Português. ====
ERROR: language file line 'Edwards will be right in front of you, and the glidelsope lighting will be a few miles short of Edwards.====Edwards estará bem à sua frente e as luzes do glide slope estarão a poucas milhas antes da pista. ' does not have the same trailing spaces.
ERROR: language file line '|vectors { This engine vectors up and down with the thrust vector if the vectored thrust option is chosen in the Helos and VTOLs window.====|vetores { Este motor pode vetorizar para cima e para baixo com o vetor de empuxo, se a opção de empuxo vetorizado for escolhida na janela Helicópteros e VTOLs. ' does not have the same trailing spaces.
ERROR: language file line '#====#' missing right side translation.
ERROR: language file line '# { This is the number of pieces that the wing is broken down into mathematically, with X-Plane finding the force on each piece many times per second. The Pieces are evenly spaced along the wing, working from the root out to the tip of the wing.====nº { Este é o número de peças em que a asa é dividida matematicamente. O X-Plane encontra a força aplicada sobre cada parte várias vezes por segundo. As peças são distribuídas de modo uniforme ao longo da asa, a partir da raiz até a ponta. ' does not have the same trailing spaces.
ERROR: language file line 'krueger flap-slat====flap krueger-slat ' does not have the same trailing spaces.
ERROR: language file line 'If you add a tail-wheel lock or nose-wheel-steering switch in the Panel-Editor, then it will set any wheel with steering to free-castoring when activated.====Se você adicionar uma trava na roda traseira ou um controle direcional da roda dianteira no Editor de Painéis, esse controle irá colocar qualquer roda com direcionamento em giro livre quando for ativado. ' does not have the same trailing spaces.
ERROR: language file line 'JET ASSISTED TAKE-OFF====DECOLAGEM COM ASSISTÊNCIA DE JATO ' does not have the same trailing spaces.
ERROR: language file line '|gear extend protect { If you check this box, then the plane simply will NOT extend the gear above the gear extension speed in the viewpoint screen, even if you lower the gear handle.====|proteger ativação do trem de pouso { Se você marcar esta opção, o avião NÃO estenderá o trem de pouso além da velocidade de extensão definida na janela VISUALIZAÇÕES, mesmo se você tiver acionado o manete de controle do trem de pouso. ' does not have the same trailing spaces.
ERROR: language file line '|flap extend protect { If you check this box, then the plane simply will NOT extend the flaps above the flap extension speeds in the viewpoint screen, even if you lower the flap handle.====|proteger ativação dos flaps { Se você marcar esta opção, o avião NÃO estenderá os flaps além da velocidade de extensão definida na janela VISUALIZAÇÕES, mesmo se você tiver acionado a alavanca dos flaps. ' does not have the same trailing spaces.
ERROR: language file line '|auto-cowl flaps { This option will automatically adjust the cowl flaps to maintain middle-of-the-green cylinder-head temperature.====|acionar cowl flaps automaticamente { Esta opção ajustará automaticamente os cowl flaps para manter a temperatura no meio da faixa verde no cilindro. ' does not have the same trailing spaces.
ERROR: language file line '|all engines: inverted fuel and oil systems { If you check this, then the fuel and oil systems will continue to work even when in negative G. DON'T check this box? DON'T pull negative-G.====|todos os motores: inverter sistemas e combustível e óleo { Se você marcar esta opção, os sistemas de óleo e combustível continuarão a funcionar, mesmo em G negativo. NÃO marcou esta opção? NÃO use G negativo. ' does not have the same trailing spaces.
ERROR: language file line '|-gun { This is a machine-gun.====|-metralhadora { Uma metralhadora. ' does not have the same trailing spaces.
ERROR: language file line 'm====m' missing right side translation.
ERROR: language file line 'Data Set====Conjunto de Dados ' does not have the same trailing spaces.
ERROR: language file line 'Data See====Visualização de Dados ' does not have the same trailing spaces.
ERROR: language file line '{ This data will go to the graphics display for visual reference. Check it out one tab to the right of this window. This is useful for looking at trends over some period of time.===={ Estes dados irão para o monitor de gráficos a fim de oferecer uma referência visual. Você pode vê-los em uma guia à direita desta janela. Isso é útil para analisar tendências ao longo de um período qualquer. ' does not have the same trailing spaces.
ERROR: language file line 'fuel press lo====baixa press comb ' does not have the same trailing spaces.
ERROR: language file line 'oil temp hi====alta temp óleo ' does not have the same trailing spaces.
ERROR: language file line '!====!' missing right side translation.
Initializing off screen memory.
Initializing off screen memory complete.
I found the following scenery packages (prioritized in this order):
0 Custom Scenery/BR-SBFZ/
1 Custom Scenery/SBGL/
2 Custom Scenery/sbgr/
3 Custom Scenery/CGH - Aeroporto Intern. Congonhas Brasil V 1.0/
4 Custom Scenery/CGH - OSM Versão 1.0/
5 Custom Scenery/CGH - Orthophoto/
6 Custom Scenery/Aerosoft - EBBR Brussels/
7 Custom Scenery/Aerosoft - EDDF Frankfurt/
8 Custom Scenery/Aerosoft - EDDM Munich/
9 Custom Scenery/Aerosoft - EDDT Berlin Tegel/
10 Custom Scenery/Aerosoft - EDLP Paderborn-Lippstadt/
11 Custom Scenery/Aerosoft - EGBB Birmingham/
12 Custom Scenery/Aerosoft - EGKK London-Gatwick/
13 Custom Scenery/Aerosoft - EGLL Heathrow/
14 Custom Scenery/Aerosoft - EGPF Glasgow/
15 Custom Scenery/Aerosoft - EGSS London-Stansted/
16 Custom Scenery/Aerosoft - EIDW Dublin/
17 Custom Scenery/Aerosoft - LEBL Barcelona/
18 Custom Scenery/Aerosoft - LEMD Madrid/
19 Custom Scenery/Aerosoft - LFMN Nice Cote d Azur X/
20 Custom Scenery/Aerosoft - LFPG Paris CDG/
21 Custom Scenery/Aerosoft - LFPO Paris Orly/
22 Custom Scenery/Aerosoft - LPFR Faro/
23 Custom Scenery/Aerosoft - LSGG Genf/
24 Custom Scenery/KSEA Demo Area/
25 Custom Scenery/KSEA Demo Terrain/
26 Custom Scenery/LOWI Demo Area/
27 Custom Scenery/Osm_South-America/
28 Custom Scenery/Global Airports/
29 Custom Scenery/world-models/
30 Custom Scenery/ff_library_extended_LOD/
31 Custom Scenery/OpenSceneryX/
32 Custom Scenery/R2_Library/
33 Custom Scenery/Ruscenery/
34 Global Scenery/Bug Fixes/
35 Global Scenery/Extra Islands/
36 Global Scenery/Recuts 1030/
37 Global Scenery/X-Plane 10 Global Scenery/
38 Resources/default scenery/1000 autogen/
39 Resources/default scenery/1000 decals/
40 Resources/default scenery/1000 forests/
41 Resources/default scenery/1000 roads/
42 Resources/default scenery/1000 urban terrain/
43 Resources/default scenery/1000 world terrain/
44 Resources/default scenery/700 roads/
45 Resources/default scenery/900 beaches/
46 Resources/default scenery/900 europe objects/
47 Resources/default scenery/900 forests/
48 Resources/default scenery/900 roads/
49 Resources/default scenery/900 us objects/
50 Resources/default scenery/900 world object placeholders/
51 Resources/default scenery/airport decals/
52 Resources/default scenery/airport scenery/
53 Resources/default scenery/default apt dat/
54 Resources/default scenery/default atc/
55 Resources/default scenery/sim objects/

ATC audio initialized.
0:00:01.946 D/HID: HID Bridge Running
0:00:01.946 I/REN: Setting |draw view indicator read from prefs as 0.
0:00:01.946 I/REN: Setting |dim under high G-load or hypoxia read from prefs as 0.
0:00:01.946 I/REN: Setting |draw hi-res planet textures from orbit read from prefs as 0.
0:00:01.946 I/REN: Setting |draw forest fires and balloons read from prefs as 0.
0:00:01.946 I/REN: Setting |draw birds and deer in nice weather read from prefs as 0.
0:00:01.946 I/REN: Setting |draw aircraft carriers and frigates read from prefs as 0.
0:00:01.946 I/REN: Setting |draw Aurora Borealis read from prefs as 0.
0:00:01.946 I/REN: Setting |number of trees read from prefs as 0.
0:00:01.946 I/REN: Setting |number of objects read from prefs as 0.
0:00:01.946 I/REN: Setting |number of roads read from prefs as 0.
0:00:01.946 I/REN: Setting |number of cars read from prefs as 0.
0:00:01.946 I/REN: Setting |world detail distance read from prefs as 0.
0:00:01.946 I/REN: Setting |airport detail read from prefs as 0.
0:00:01.946 I/REN: Setting |water reflection detail read from prefs as 0.
0:00:01.946 I/REN: Setting compress textures to save VRAM read from prefs as 1.
0:00:01.946 I/REN: Setting |runways follow terrain contours read from prefs as 0.
0:00:01.946 I/REN: Setting |draw volumetric fog read from prefs as 0.
0:00:01.946 I/REN: Setting |draw per pixel lighting read from prefs as 0.
0:00:01.946 I/REN: Setting |HDR rendering read from prefs as 0.
0:00:01.946 I/REN: Setting |shadow detail read from prefs as 0.
0:00:01.946 I/REN: Setting |atmospheric scattering read from prefs as 1.
0:00:01.946 I/REN: Setting |HDR anti-aliasing read from prefs as 0.
0:00:01.946 I/REN: Setting |3-D bump-maps read from prefs as 0.
0:00:01.946 I/REN: Setting |gritty detail textures read from prefs as 0.
0:00:01.946 I/NET: Conexão de Rede sem Fio 2 192.168.25.15
0:00:01.946 I/NET: Conexão Local* 9 2001:0:9d38:90d7:18e2:1812:3f57:e6f0
0:00:01.946 D/State: Received: 0:0
0:00:01.946 D/HID: Hardware ADDED(06a3, 0763) - Saitek Pro Flight Rudder Pedals at path \\?\hid#vid_06a3&pid_0763#7&2f16ed69&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:01.946 I/JOY: REGISTER Joystick device: Saitek Pro Flight Rudder Pedals - VID:1699PID:1891, this is a familiar device.
0:00:01.946 D/HID: AXIS Added Index: 0 (0001, 0031) for handle: 0x81b4c170. Min/Max 0 - 127
0:00:01.946 D/HID: AXIS Added Index: 1 (0001, 0030) for handle: 0x81b4c170. Min/Max 0 - 127
0:00:01.946 D/HID: AXIS Added Index: 2 (0001, 0035) for handle: 0x81b4c170. Min/Max 0 - 511
0:00:01.946 D/HID: END HARDWARE
0:00:01.946 D/HID: Hardware ADDED(06a3, 0bac) - Saitek Pro Flight Yoke at path \\?\hid#vid_06a3&pid_0bac#7&a1c49ad&0&0000#{4d1e55b2-f16f-11cf-88cb-001111000030}
0:00:01.946 I/JOY: REGISTER Joystick device: Saitek Pro Flight Yoke - VID:1699PID:2988, this is a familiar device.
0:00:01.946 D/HID: BUTTON Added Index: 0 (0009, 0001) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 1 (0009, 0002) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 2 (0009, 0003) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 3 (0009, 0004) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 4 (0009, 0005) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 5 (0009, 0006) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 6 (0009, 0007) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 7 (0009, 0008) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 8 (0009, 0009) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 9 (0009, 000a) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 10 (0009, 000b) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 11 (0009, 000c) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 12 (0009, 000d) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 13 (0009, 000e) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 14 (0009, 000f) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 15 (0009, 0010) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 16 (0009, 0011) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 17 (0009, 0012) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 18 (0009, 0013) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 19 (0009, 0014) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 20 (0009, 0015) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 21 (0009, 0016) for handle: 0x81b4c250
0:00:01.946 D/HID: BUTTON Added Index: 22 (0009, 0017) for handle: 0x81b4c250
0:00:01.946 D/HID: AXIS Added Index: 0 (0001, 0031) for handle: 0x81b4c250. Min/Max 0 - 1023
0:00:01.946 D/HID: AXIS Added Index: 1 (0001, 0030) for handle: 0x81b4c250. Min/Max 0 - 1023
0:00:01.946 D/HID: AXIS Added Index: 2 (0001, 0034) for handle: 0x81b4c250. Min/Max 0 - 255
0:00:01.946 D/HID: AXIS Added Index: 3 (0001, 0033) for handle: 0x81b4c250. Min/Max 0 - 255
0:00:01.946 D/HID: AXIS Added Index: 4 (0001, 0032) for handle: 0x81b4c250. Min/Max 0 - 255
0:00:01.946 D/HID: HATSWITCH Added Index: 0 (0001, 0039) for handle: 0x81b4c250. It has 8 positions.
0:00:01.946 D/HID: END HARDWARE
0:00:01.946 I/ACF: Loading airplane number 0 with Aircraft/General Aviation/Cessna 172SP/Cessna_172SP.acf
0:00:01.946 I/FLT: Init p0 type:loc_ram apt:SBGR rwy:27R
0:00:01.946 I/SCN: DSF load time: 1455090 for file Custom Scenery/Osm_South-America/Earth nav data/-30-050/-24-048.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 8440905 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/-30-050/-24-048.dsf (157447 tris)
0:00:01.946 I/SCN: DSF load time: 10967953 for file Custom Scenery/CGH - Aeroporto Intern. Congonhas Brasil V 1.0/Earth nav data/-30-050/-24-047.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 1631489 for file Custom Scenery/CGH - OSM Versão 1.0/Earth nav data/-30-050/-24-047.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 2414614 for file Custom Scenery/CGH - Orthophoto/Earth nav data/-30-050/-24-047.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 26588 for file Custom Scenery/Osm_South-America/Earth nav data/-30-050/-24-047.dsf (0 tris)
0:00:01.946 I/SCN: Failed to find resource 'test/AGtrees_test.for' (parent = 'Resources/default scenery/airport scenery/Common_Elements/Misc_Buildings/' at 'Resources/default scenery/airport scenery/Common_Elements/Misc_Buildings/test/AGtrees_test.for'
0:00:01.946 I/SCN: Failed to find resource 'test/AGtrees_test.for' (parent = 'Resources/default scenery/airport scenery/Common_Elements/Misc_Buildings/' at 'Resources/default scenery/airport scenery/custom objects/test/AGtrees_test.for'
0:00:01.946 I/SCN: Failed to find resource 'test/AGtrees_test.for' (parent = 'Resources/default scenery/airport scenery/Vintage_Airports/Control_Towers/' at 'Resources/default scenery/airport scenery/Vintage_Airports/Control_Towers/test/AGtrees_test.for'
0:00:01.946 I/SCN: Failed to find resource 'test/AGtrees_test.for' (parent = 'Resources/default scenery/airport scenery/Vintage_Airports/Control_Towers/' at 'Resources/default scenery/airport scenery/custom objects/test/AGtrees_test.for'
0:00:01.946 I/SCN: DSF load time: 2766227 for file Custom Scenery/Global Airports/Earth nav data/-30-050/-24-047.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 2802777 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/-30-050/-24-047.dsf (241369 tris)
0:00:01.946 I/SCN: DSF load time: 12361 for file Custom Scenery/Osm_South-America/Earth nav data/-30-050/-24-046.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 1524032 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/-30-050/-24-046.dsf (159227 tris)
0:00:01.946 I/SCN: DSF load time: 42888 for file Custom Scenery/Osm_South-America/Earth nav data/-30-050/-23-048.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 1239465 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/-30-050/-23-048.dsf (160160 tris)
0:00:01.946 I/SCN: DSF load time: 12636 for file Custom Scenery/Osm_South-America/Earth nav data/-30-050/-23-047.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 250068 for file Custom Scenery/Global Airports/Earth nav data/-30-050/-23-047.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 1517226 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/-30-050/-23-047.dsf (162922 tris)
0:00:01.946 I/SCN: DSF load time: 11865 for file Custom Scenery/Osm_South-America/Earth nav data/-30-050/-23-046.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 38453 for file Custom Scenery/Global Airports/Earth nav data/-30-050/-23-046.dsf (0 tris)
0:00:01.946 I/SCN: DSF load time: 1487236 for file Global Scenery/X-Plane 10 Global Scenery/Earth nav data/-30-050/-23-046.dsf (162992 tris)
0:00:01.946 W/ATC: Could not find an appropriate flow at SBSP...attempting to autogen one on the fly
0:00:01.946 W/ATC: Adding autogen'ed flow AUTOGEN: South to the list for SBSP
FlyWithLua: User switched to a new airport (or changed the plane). Script files have to be reloaded.
FlyWithLua V2.2.4.1 succesfully connected to XSquawkBox.
FlyWithLua Info: Lua engine (re)started. LUA_RUN = 1, SDK_VERSION = 210, XPLANE_VERSION = 10350, XPLANE_LANGUAGE = Unknown and XPLANE_HOSTID = 1
FlyWithLua Info: Discovered 11 HID devices.
FlyWithLua Info: Load ini file.
FlyWithLua Info: Searching for Lua script files
FlyWithLua Info: Sorting Lua script files
FlyWithLua Info: All script files loaded successfully.
--=={This application has crashed because of the plugin: XSquawkBox}==--



OBRIGADO. (ESTAREI APRENDENDO PARA TBM PASSAR CONHECIMENTO)






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Re: X Plane 10 - de 10x abre uma

Mensagem por Carvalho em Seg 16 Mar 2015, 00:38

Bem, está ali no fim do log que, ao menos dessa vez foi o XSquawkBox, sugiro desinstalar e testar novamente.

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Re: X Plane 10 - de 10x abre uma

Mensagem por rafaelkauling em Seg 16 Mar 2015, 00:44

Opa valeu, mas esse é o plugin do vatsim sabe como faço para jogar online sem ele, ou se tem uma versão que funcione? valeu.

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Re: X Plane 10 - de 10x abre uma

Mensagem por Carvalho em Seg 16 Mar 2015, 01:44

Primeiro seria bom e certificar de que é só esse o problema e depois conferir se a sua é a última versão e então reinstalar.

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Re: X Plane 10 - de 10x abre uma

Mensagem por Rafasax em Seg 16 Mar 2015, 08:06

Essa é fácil de resolver, é uma questão que me assombrou desde o lançamento do XSquawkbox 64bits. Existe uma incompatibilidade do XSquawkbox quando existem outros plugins "soltos" na pasta \Resources\Plugins, para resolver NENHUM plugin deve estar com o nome win.xpl, lin.xpl ou mac.xpl diretamente na pasta de plugins.
Solução é: ou você coloca esses plugins que estão "soltos" na pasta de plugins dentre de subpastas mantendo seus nomes ou então renomeia todos eles para nomes diferentes de win.xpl (no caso do windows) mas na pasta do XSquawkbox você deve manter os arquivos com os nomes originais se não ele não abre.
Segue uma foto de como devem ficar organizados os plugins, note que existe alguns que foram renomeados e estão diretamente na pasta plugins e não causam problema algum.

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Re: X Plane 10 - de 10x abre uma

Mensagem por rafaelkauling em Seg 16 Mar 2015, 11:35

Não consegui,, coloquei tudo dentro das pastas conforme a figura abaixo mas continua com o mesmo erro.

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Re: X Plane 10 - de 10x abre uma

Mensagem por Rafasax em Seg 16 Mar 2015, 11:52

Reinstale os plugins seguindo a informação que te passei e veja se continua dando erro. Mantenha a estrutura das pastas dos plugins, não altere nada. Depois exclua o arquivo log.txt que está na pasta raiz do x-plane e em caso de erro poste a imagem do log de erros novamente.

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Re: X Plane 10 - de 10x abre uma

Mensagem por rafaelkauling em Ter 17 Mar 2015, 13:39

Valeu Rafasax (xará),, fiz exatamente o que falou e resolveu! agora, o porquê, não da pra entender, rs mas acho que tenho um resumo do motivo, segue abaixo:



Havia 3 pessoa dentro de um carro, um mecanico, um eletricista e um analista de sistemas.

De repente, andando na estrada o carro apresenta algum problema e para no meio do caminho.

O mêcanico achando que sabia do problema diz:

-Já sei!, o problema é no carburador.

assim o mecanico começa a mecher no carro , e após meia hora não obtem nenhum resultado.

Depois o eletricista se manifesta

-Que nada! o problema esta na fiação, algum fio deve estar em curto,

e depois de mecher mais 1 hora no carro nada acontece.

Depois de tudo isso o analista de sistemas ja nervoso fala.

-Já sei o problema! TODOS saiam do carro , AGORA!

questionando a ação do analista , o eletricista e o mecânico saem do carro, afinal não tinham coneseguido resolver o problema.

Após todos sairem do carro o analista diz.

-Agora todo mundo entra denovo que vai funcionar!!

Piada Analista de Sistemas

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Re: X Plane 10 - de 10x abre uma

Mensagem por Rafasax em Ter 17 Mar 2015, 14:12

O importante é estar funcionando agora, rsss

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